Lab Guides Summary and Resources
This document provides cross-cutting analysis and tools to help you get the most out of the lab project guides. Use these resources to deepen your understanding of problem-solving patterns and collaborate more effectively with peers.
Problem-Solving Strategy Comparison Across Labs
Overview Matrix
Aspect | PhoneBook | DiceyLab | Hamurabi |
---|---|---|---|
Core Abstraction | Bidirectional mapping | Statistical collection | Game state management |
Primary Data Structure | HashMap/Dictionary pairs | Arrays/Lists of results | Multiple state variables |
Key Challenge | Maintaining consistency | Accurate probability calculation | User interaction flow |
Main Algorithm | Lookup optimization | Random number generation | Turn-based logic |
Complexity Source | Reverse lookup efficiency | Statistical accuracy | State transitions |
Detailed Strategy Analysis
PhoneBook: Mapping & Consistency
Problem Type: Data storage with bidirectional access Strategic Approach:
- Start with single direction (name→number)
- Add reverse direction with synchronization
- Handle edge cases (duplicates, not found)
- Optimize for lookup speed
Key Insight: Abstraction hides implementation complexity while providing clean interface
Transferable Skills:
- Database design principles
- Cache management strategies
- API design consistency
DiceyLab: Simulation & Statistics
Problem Type: Statistical modeling through simulation Strategic Approach:
- Model individual events (single die roll)
- Compose complex events (multiple dice)
- Collect and analyze results
- Verify against mathematical expectations
Key Insight: Breaking complex probability into simple, composable events
Transferable Skills:
- Monte Carlo simulation techniques
- Test-driven development
- Statistical validation methods
Hamurabi: State Management & User Interaction
Problem Type: Interactive simulation with persistent state Strategic Approach:
- Model game state as data structure
- Separate input/output from game logic
- Handle invalid user inputs gracefully
- Track state changes over time
Key Insight: Separating presentation from business logic enables testing and flexibility
Transferable Skills:
- MVC pattern implementation
- User input validation
- State machine design
Cross-Lab Patterns
Progressive Complexity Strategy
All three labs benefit from the same development approach:
- Minimal Viable Product (MVP) - Core functionality only
- Edge Case Handling - Deal with invalid inputs and error conditions
- Enhancement Phase - Add usability and advanced features
- Optimization Phase - Improve performance and user experience
Testing Philosophy
Each lab teaches different aspects of testing:
- PhoneBook: Unit testing with state verification
- DiceyLab: Statistical testing with large sample sizes
- Hamurabi: Integration testing with user interaction scenarios
Abstraction Levels
- PhoneBook: Data structure abstraction
- DiceyLab: Mathematical model abstraction
- Hamurabi: Game logic abstraction
Peer Programming Checklist
Use this checklist when reviewing a classmate’s approach or getting feedback on your own work.
Pre-Implementation Review
Problem Understanding
- Can you explain the real-world problem in your own words?
- Have you identified all the core operations needed?
- Do you understand what data needs to be stored and how?
- Have you considered the most challenging edge cases?
Design Decisions
- Can you justify your choice of data structures?
- Have you considered alternative approaches?
- Is your class/method design focused and cohesive?
- Will your design be easy to test?
Planning
- Do you have a clear implementation order (phases)?
- Have you thought about how to test each component?
- Do you know what success looks like for each phase?
Implementation Review
Code Quality
- Are method and variable names clear and descriptive?
- Is each method doing exactly one thing?
- Are the methods short enough to understand quickly?
- Is the code readable without extensive comments?
Error Handling
- What happens with invalid inputs?
- Are error messages helpful to users?
- Does the code fail gracefully or crash?
- Are edge cases handled consistently?
Testing Coverage
- Does each public method have at least one test?
- Are both normal cases and edge cases tested?
- Do tests verify the right behavior, not just “no crash”?
- Would tests catch common mistakes?
Post-Implementation Review
Design Reflection
- What would you change if you started over?
- Which parts were harder than expected? Why?
- What assumptions turned out to be wrong?
- How well does your solution handle unexpected inputs?
Extension Readiness
- How hard would it be to add a new feature?
- Could someone else understand and modify your code?
- What would break if the requirements changed slightly?
- Are there obvious performance improvements?
Peer Review Questions
For the Code Author
- “Walk me through your design decisions - why did you choose this approach?”
- “What was the hardest part to implement and how did you solve it?”
- “What would you do differently if you started over?”
- “How confident are you that your solution handles edge cases?”
For the Reviewer
- “What do you like about this approach?”
- “What alternative approaches can you think of?”
- “What potential problems do you see?”
- “What questions does this code raise for you?”
Collaborative Discussion
- “Let’s trace through this code with a tricky input…”
- “What if the requirements changed to include…?”
- “How would you test this functionality?”
- “What real-world systems might work similarly?”
Common Patterns Guide
Recurring Design Patterns Across All Labs
Pattern 1: Encapsulation with Hidden Complexity
What It Is: Providing a simple interface that hides complex internal operations
PhoneBook Example:
// Simple interface
phonebook.add("John", "555-1234")
String number = phonebook.lookup("John")
// Hidden complexity: maintaining two internal data structures
DiceyLab Example:
// Simple interface
Dice dice = new Dice(6, 2) // 2 six-sided dice
int result = dice.roll()
// Hidden complexity: random number generation and summation
Hamurabi Example:
// Simple interface
game.buyLand(100)
// Hidden complexity: validating funds, updating multiple state variables
Why It Matters: Users don’t need to understand implementation details to use your classes effectively.
Pattern 2: State Consistency Management
What It Is: Ensuring that related data stays synchronized when changes occur
PhoneBook Example:
- When adding entry, both name→number and number→name maps must be updated
- When removing entry, both maps must be cleaned up
DiceyLab Example:
- When rolling multiple dice, individual results must sum correctly
- When tracking statistics, counts must match total rolls
Hamurabi Example:
- When buying land, grain stores must decrease and land holdings increase
- Population changes must affect labor capacity
Why It Matters: Inconsistent state leads to bugs that are hard to track down.
Pattern 3: Input Validation and Error Handling
What It Is: Checking inputs before processing and handling problems gracefully
Common Validation Patterns:
- Null/Empty Checks: Don’t process empty or null inputs
- Range Validation: Ensure numbers are within acceptable bounds
- Format Validation: Check that strings match expected patterns
- Business Logic Validation: Ensure operations make sense in context
Error Handling Strategies:
- Return Special Values: null, empty string, -1 for “not found”
- Throw Exceptions: For serious errors that caller must handle
- Log and Continue: For non-critical issues
- Ask User Again: For interactive programs with bad input
Pattern 4: Incremental Development
What It Is: Building software in stages, testing each stage before moving on
Universal Phases:
- Core Data Model: Get basic storage working
- Primary Operations: Implement main functionality
- Edge Case Handling: Deal with invalid/unusual inputs
- User Experience: Add convenience features and polish
Benefits:
- Always have something working
- Easier to debug problems
- Can stop at any phase if time runs out
- Builds confidence through small successes
Pattern 5: Separation of Concerns
What It Is: Keeping different types of logic in different places
Common Separations:
- Data vs. Behavior: Store data in fields, operations in methods
- Input/Output vs. Logic: User interaction separate from business rules
- Validation vs. Processing: Check inputs before doing work
- Testing vs. Implementation: Test code separate from production code
PhoneBook Example:
- Storage logic separate from lookup logic
- Validation separate from data manipulation
DiceyLab Example:
- Random number generation separate from statistics collection
- Individual die behavior separate from multiple dice behavior
Hamurabi Example:
- Game state separate from user interface
- Turn logic separate from input/output
Architectural Patterns That Emerge
The Model-View Pattern
What You’re Learning: All three labs teach you to separate data/logic (Model) from user interaction (View)
PhoneBook: PhoneBook class (model) separate from main method that interacts with user (view) DiceyLab: Dice classes (model) separate from code that displays results (view) Hamurabi: Game state and rules (model) separate from input/output code (view)
Why This Matters: This separation is fundamental to all GUI applications, web development, and mobile apps.
The Strategy Pattern
What You’re Learning: Different ways to solve the same problem, with trade-offs between them
PhoneBook: Different ways to handle reverse lookup (dual maps vs. search) DiceyLab: Different ways to generate random numbers (built-in vs. custom) Hamurabi: Different ways to handle invalid input (re-prompt vs. default values)
Why This Matters: Professional development involves constantly choosing between alternative approaches.
The Builder Pattern
What You’re Learning: Constructing complex objects step by step
PhoneBook: Building up contact database entry by entry DiceyLab: Accumulating statistics roll by roll Hamurabi: Progressing through game state turn by turn
Why This Matters: Many systems need to construct complex state gradually rather than all at once.
Meta-Patterns: Learning How to Learn
Pattern Recognition
- Seeing similarities between different problems
- Applying solutions from one domain to another
- Building a toolkit of reliable approaches
Iterative Refinement
- Starting with simple solutions
- Gradually adding complexity
- Refactoring when better approaches become clear
Systematic Debugging
- Isolating problems to specific components
- Testing assumptions with simple cases
- Using print statements or debugger effectively
Design Documentation
- Explaining design decisions to others
- Documenting assumptions and trade-offs
- Creating examples that illustrate usage
Connecting the Dots: From Labs to Industry
Database Design (PhoneBook Skills)
- Indexing: Your dual-map approach is like database indexes
- Normalization: Avoiding duplicate data
- Query Optimization: Fast lookups vs. memory usage
Statistical Computing (DiceyLab Skills)
- Monte Carlo Methods: Using simulation to solve complex problems
- A/B Testing: Comparing different approaches statistically
- Machine Learning: Training models on large datasets
Interactive Systems (Hamurabi Skills)
- Game Development: Managing game state and user interaction
- Web Applications: Handling user requests and maintaining session state
- Mobile Apps: Responding to user input while maintaining app state
Universal Skills from All Labs
- API Design: Creating clean, intuitive interfaces
- Error Handling: Graceful degradation and user-friendly error messages
- Testing: Ensuring code works correctly under various conditions
- Documentation: Making code understandable to future developers
Remember: These labs aren’t just about solving specific problems—they’re about developing the thinking patterns that make you effective at solving any programming problem!