Group Casino Week 5: Your Strategic 6-Day Plan for Collaborative Game Development
Here’s the thing about the Group Casino project - this isn’t just another coding assignment. It’s your crash course in professional software development: object-oriented design, team collaboration, code integration, and building something that’s genuinely fun to use. But here’s the challenge: you’ve got six days to go from individual programmers to a coordinated team delivering a working casino with multiple games.
That’s exactly why you need this study guide. I’m going to walk you through a day-by-day plan that’ll help your team not just complete the project, but build something you’re genuinely proud of. We’re talking about systematic planning, smart role division, and integration strategies that actually work.
Project Overview: Understanding the Challenge
The Group Casino Week 5 project requires your team to build a console-based casino simulation with these key requirements:
Technical Requirements
- 6+ Game Implementations: At least 3 gambling games, 1 non-gambling game
- Multi-Player Support: Games should handle multiple players
- Account Management: All players must reference a CasinoAccount
- Persistent Balances: Player balances persist across game sessions
- 80% Test Coverage: Comprehensive JUnit testing required
- Console Interface: User-friendly command-line interaction
Architectural Constraints
- Object-Oriented Design: Emphasis on inheritance, polymorphism, encapsulation
- Garbage Collection: Proper memory management for players and game instances
- Modular Structure: Each game should be independently testable and maintainable
- Maven Build System: Standardized build and dependency management
Starting Point
The repository provides two example implementations:
- SlotsGame/SlotsPlayer: Basic gambling game template
- NumberGuessGame/NumberGuessPlayer: Non-gambling game example
The 6-Day Strategic Plan
Day 1: Foundation and Team Coordination (Planning Day)
Morning Session (2-3 hours): Project Analysis and Role Assignment
1## Team Meeting Agenda (90 minutes)
2
3### 1. Repository Exploration (30 minutes)
4- Everyone forks and clones the repository
5- Run existing tests: `mvn test`
6- Explore provided SlotsGame and NumberGuessGame implementations
7- Review project structure and documentation
8
9### 2. Architecture Deep Dive (30 minutes)
10- Analyze CasinoAccount class structure
11- Understand Game and Player base classes/interfaces
12- Map out how games integrate with the casino system
13- Identify common patterns in existing implementations
14
15### 3. Role Assignment and Game Selection (30 minutes)
16- Assign 1-2 people as "Casino Core Team" (main casino class, integration)
17- Remaining team members each choose a specific game to implement
18- Define communication protocols and integration standards
Game Selection Strategy:
1// Recommended game distribution for 4-6 person team:
2// Gambling Games (minimum 3):
3// - Blackjack (complex logic, good for advanced programmer)
4// - Poker (moderate complexity, card game expertise helpful)
5// - Roulette (simple rules, good for systematic programmer)
6// - Craps (dice games, probability focused)
7
8// Non-Gambling Games (minimum 1):
9// - Trivia Game (question/answer format)
10// - Word Guessing Game (string manipulation)
11// - Memory Game (array/collection management)
12
13// Casino Infrastructure (1-2 people):
14// - Main Casino class and game management
15// - Player management and account system
16// - Console interface and user experience
Afternoon Session (2-3 hours): Planning and Design
1// 1. Define Common Interfaces (All team members)
2public interface Game {
3 void play();
4 boolean isGamblingGame();
5 String getGameName();
6 int getMinimumBet();
7 int getMaximumBet();
8}
9
10public interface Player {
11 CasinoAccount getAccount();
12 String getPlayerName();
13 void setAccount(CasinoAccount account);
14}
15
16// 2. Establish Integration Standards
17// - Naming conventions for classes
18// - Package structure organization
19// - Testing requirements per game
20// - Documentation standards
Daily Deliverable: Team charter document with roles, game assignments, and integration standards.
Day 2: Individual Game Development Begins (Core Implementation)
Morning Session (3-4 hours): Game Core Logic
Each team member focuses on their assigned game:
1// Example: Blackjack game development approach
2public class BlackjackGame implements Game {
3 private BlackjackPlayer player;
4 private Deck deck;
5 private Hand dealerHand;
6 private Hand playerHand;
7
8 // Day 2 Focus: Core game logic
9 public void play() {
10 // 1. Handle betting
11 // 2. Deal initial cards
12 // 3. Player decision loop (hit/stand)
13 // 4. Dealer play according to rules
14 // 5. Determine winner and update account
15 }
16
17 // Implement required interface methods
18 public boolean isGamblingGame() { return true; }
19 public String getGameName() { return "Blackjack"; }
20 public int getMinimumBet() { return 5; }
21 public int getMaximumBet() { return 500; }
22}
Casino Core Team Focus:
1// Day 2: Casino infrastructure development
2public class Casino {
3 private Map<String, Game> availableGames;
4 private List<CasinoAccount> playerAccounts;
5 private Scanner userInput;
6
7 // Core functionality to implement:
8 // - Player registration and login
9 // - Game selection menu
10 // - Account balance management
11 // - Basic navigation system
12}
Afternoon Session (2-3 hours): Testing and Validation
1// Each game developer creates comprehensive tests
2@Test
3public class BlackjackGameTest {
4 @Test
5 public void testPlayerBusts() {
6 // Test scenario where player exceeds 21
7 }
8
9 @Test
10 public void testDealerBusts() {
11 // Test scenario where dealer exceeds 21
12 }
13
14 @Test
15 public void testBlackjackPayout() {
16 // Test 3:2 payout for blackjack
17 }
18
19 @Test
20 public void testAccountUpdatesCorrectly() {
21 // Verify balance changes after wins/losses
22 }
23}
Daily Deliverable: Working core game logic with 60%+ test coverage for individual games.
Day 3: Game Refinement and Integration Preparation (Polish Day)
Morning Session (3-4 hours): Feature Completion and Edge Cases
1// Focus on game-specific features and edge cases
2public class PokerGame implements Game {
3 // Day 3 additions: Advanced features
4 private void handleSpecialCases() {
5 // Split pots for ties
6 // All-in scenarios
7 // Side pots for multiple players
8 // Proper hand ranking comparisons
9 }
10
11 private void improveUserExperience() {
12 // Clear prompts and feedback
13 // Input validation and error handling
14 // Help text and game rules display
15 // Formatted output for readability
16 }
17}
Integration Standards Implementation:
1// All games must implement consistent interfaces
2public abstract class AbstractGame implements Game {
3 protected Scanner input;
4 protected Random random;
5
6 // Common utility methods all games can use
7 protected int getValidBetAmount(CasinoAccount account, int min, int max) {
8 // Standardized betting input handling
9 }
10
11 protected void displayGameRules() {
12 // Each game implements their own rules display
13 }
14}
Afternoon Session (2-3 hours): Integration Testing
1// Casino team creates integration test suite
2@Test
3public class CasinoIntegrationTest {
4 @Test
5 public void testGameRegistration() {
6 Casino casino = new Casino();
7 BlackjackGame blackjack = new BlackjackGame();
8 casino.registerGame("blackjack", blackjack);
9
10 assertTrue(casino.hasGame("blackjack"));
11 }
12
13 @Test
14 public void testPlayerAccountPersistence() {
15 // Verify accounts maintain balance across games
16 }
17
18 @Test
19 public void testMultiplePlayersInSameGame() {
20 // Test concurrent player support
21 }
22}
Daily Deliverable: Fully functional individual games ready for integration, 70%+ test coverage.
Day 4: System Integration and Casino Development (Integration Day)
Morning Session (3-4 hours): Core Integration
1// Casino team integrates all completed games
2public class Casino {
3 private void initializeGames() {
4 availableGames.put("blackjack", new BlackjackGame());
5 availableGames.put("poker", new PokerGame());
6 availableGames.put("roulette", new RouletteGame());
7 availableGames.put("slots", new SlotsGame());
8 availableGames.put("trivia", new TriviaGame());
9 availableGames.put("numberguess", new NumberGuessGame());
10 }
11
12 public void runCasino() {
13 displayWelcome();
14
15 while (true) {
16 String choice = getMainMenuChoice();
17
18 switch (choice.toLowerCase()) {
19 case "play":
20 selectAndPlayGame();
21 break;
22 case "account":
23 manageAccount();
24 break;
25 case "rules":
26 displayAllGameRules();
27 break;
28 case "quit":
29 displayGoodbye();
30 return;
31 default:
32 System.out.println("Invalid choice. Please try again.");
33 }
34 }
35 }
36}
Problem-Solving Session:
1// Common integration issues and solutions
2public class IntegrationIssueResolver {
3 // Issue 1: Games not properly updating accounts
4 public void validateAccountUpdates() {
5 // Ensure all games call account.updateBalance()
6 // Verify positive/negative amount handling
7 // Test edge cases like exact balance amounts
8 }
9
10 // Issue 2: Input handling inconsistencies
11 public void standardizeInput() {
12 // Use shared Scanner instance
13 // Consistent prompt formatting
14 // Unified input validation
15 }
16
17 // Issue 3: Game state management
18 public void manageGameState() {
19 // Proper cleanup between games
20 // Reset player states appropriately
21 // Handle interrupted games gracefully
22 }
23}
Afternoon Session (2-3 hours): User Experience Polish
1// Focus on making the casino enjoyable to use
2public class UserExperienceEnhancements {
3 public void improveMenuSystem() {
4 System.out.println("╔══════════════════════════════════╗");
5 System.out.println("║ ZCW CASINO ROYALE ║");
6 System.out.println("╠══════════════════════════════════╣");
7 System.out.println("║ 1. Play Games ║");
8 System.out.println("║ 2. View Account Balance ║");
9 System.out.println("║ 3. Game Rules & Help ║");
10 System.out.println("║ 4. Exit Casino ║");
11 System.out.println("╚══════════════════════════════════╝");
12 }
13
14 public void addProgressIndicators() {
15 // Show account balance changes
16 // Display win/loss streaks
17 // Game statistics and history
18 }
19}
Daily Deliverable: Fully integrated casino system with all games working together.
Day 5: Testing, Debugging, and Feature Enhancement (Quality Day)
Morning Session (3-4 hours): Comprehensive Testing
1// System-wide testing strategy
2@Test
3public class ComprehensiveSystemTest {
4 @Test
5 public void testFullGameplaySession() {
6 // Simulate complete user session
7 // Play multiple games in sequence
8 // Verify account balance accuracy throughout
9 }
10
11 @Test
12 public void testEdgeCases() {
13 // Player with zero balance
14 // Maximum bet scenarios
15 // Invalid input handling
16 // Game interruption recovery
17 }
18
19 @Test
20 public void testConcurrentMultiplayerScenarios() {
21 // Multiple players in same game
22 // Account isolation verification
23 // Fair game state management
24 }
25}
Bug Hunting and Resolution:
1// Systematic debugging approach
2public class DebuggingWorkflow {
3 public void identifyCommonBugs() {
4 // Off-by-one errors in card games
5 // Integer overflow in account balances
6 // Null pointer exceptions in player management
7 // Input buffer issues with Scanner
8 }
9
10 public void implementRobustErrorHandling() {
11 try {
12 // Game logic here
13 } catch (InvalidBetException e) {
14 System.out.println("Invalid bet amount. Please try again.");
15 // Graceful recovery logic
16 } catch (InsufficientFundsException e) {
17 System.out.println("Insufficient funds for this bet.");
18 // Alternative action suggestions
19 }
20 }
21}
Afternoon Session (2-3 hours): Performance Optimization and Enhancement
1// Performance and feature improvements
2public class CasinoOptimizations {
3 // Memory management improvements
4 public void optimizeGameInstances() {
5 // Reuse game objects where appropriate
6 // Proper cleanup of player sessions
7 // Efficient data structure choices
8 }
9
10 // Additional features for polish
11 public void addAdvancedFeatures() {
12 // Save/load player accounts to file
13 // Game statistics and leaderboards
14 // Tournament mode for competitive play
15 // Achievement system for engagement
16 }
17}
Daily Deliverable: Thoroughly tested system with 80%+ test coverage and enhanced features.
Day 6: Documentation, Final Polish, and Presentation Prep (Delivery Day)
Morning Session (2-3 hours): Documentation and Code Review
1/**
2 * Comprehensive JavaDoc documentation
3 *
4 * @author Team Casino Royale
5 * @version 1.0
6 * @since 2024-01-15
7 *
8 * The ZCW Casino simulation provides a comprehensive gaming experience
9 * with multiple game types, persistent player accounts, and robust
10 * error handling. The system is designed using object-oriented
11 * principles to ensure maintainability and extensibility.
12 */
13public class Casino {
14 /**
15 * Initializes the casino with all available games and sets up
16 * the player management system.
17 *
18 * @throws CasinoInitializationException if games fail to load
19 */
20 public void initialize() {
21 // Implementation details
22 }
23}
Code Review Checklist:
1## Code Quality Review
2
3### Object-Oriented Design
4- [ ] Proper inheritance hierarchies
5- [ ] Effective use of polymorphism
6- [ ] Appropriate encapsulation
7- [ ] Interface segregation principle followed
8
9### Code Standards
10- [ ] Consistent naming conventions
11- [ ] Proper JavaDoc documentation
12- [ ] No magic numbers or strings
13- [ ] Exception handling implemented
14
15### Testing Coverage
16- [ ] Unit tests for all public methods
17- [ ] Integration tests for game interactions
18- [ ] Edge case testing completed
19- [ ] 80%+ code coverage verified
Afternoon Session (2-3 hours): Final Testing and Presentation Preparation
1// Final integration verification
2public class FinalSystemValidation {
3 public void runAcceptanceTests() {
4 // Simulate real user scenarios
5 // Verify all requirements met
6 // Performance testing under load
7 // User experience validation
8 }
9
10 public void prepareDemonstration() {
11 // Create sample player accounts
12 // Prepare interesting game scenarios
13 // Test all user interface paths
14 // Verify error handling demonstrations
15 }
16}
Presentation Preparation:
1## Demo Script Outline
2
3### 1. Project Overview (3 minutes)
4- Explain casino architecture and design decisions
5- Highlight team collaboration and role distribution
6- Show project metrics (lines of code, test coverage)
7
8### 2. Technical Demonstration (7 minutes)
9- Live casino gameplay demonstration
10- Show different game types and interactions
11- Demonstrate account management and persistence
12- Show error handling and edge case management
13
14### 3. Code Walkthrough (5 minutes)
15- Highlight interesting technical solutions
16- Show object-oriented design patterns used
17- Explain testing strategy and coverage
18- Discuss challenges overcome and lessons learned
Daily Deliverable: Complete, documented, and presentation-ready casino system.
Team Collaboration Strategies
Communication Protocols
1// Daily standup format (15 minutes each morning)
2public class DailyStandup {
3 public void shareProgress() {
4 // What I completed yesterday
5 // What I'm working on today
6 // Any blockers or help needed
7 // Integration dependencies
8 }
9}
Integration Management
1// Git workflow for team collaboration
2// 1. Each developer works on feature branches
3git checkout -b feature/blackjack-game
4
5// 2. Regular commits with descriptive messages
6git commit -m "Implement blackjack hit/stand logic with proper ace handling"
7
8// 3. Pull requests for code review
9// 4. Integration branch for testing combinations
10// 5. Main branch only for verified working code
Conflict Resolution
1// When integration issues arise
2public class ConflictResolution {
3 public void handleMergeConflicts() {
4 // 1. Communicate immediately with affected team members
5 // 2. Schedule 15-minute resolution meeting
6 // 3. Test integrated solution thoroughly
7 // 4. Document resolution for future reference
8 }
9}
Common Pitfalls and Solutions
Pitfall 1: Over-Engineering Individual Games
Problem: Spending too much time on game features instead of integration.
Solution: Focus on MVP (Minimum Viable Product) first:
1// Day 2-3: Core functionality only
2public class BlackjackGame {
3 // Essential features:
4 // - Basic hit/stand gameplay
5 // - Proper win/loss determination
6 // - Account balance updates
7
8 // Day 5-6: Enhanced features if time permits:
9 // - Double down, split, surrender
10 // - Multiple deck support
11 // - Advanced betting options
12}
Pitfall 2: Integration Left Too Late
Problem: Individual games work perfectly but don’t integrate well.
Solution: Daily integration checkpoints:
1// Every evening: Integration verification
2public void dailyIntegrationCheck() {
3 // 1. All completed games integrate with casino
4 // 2. Account management works across all games
5 // 3. User interface remains consistent
6 // 4. No breaking changes to shared interfaces
7}
Pitfall 3: Insufficient Testing
Problem: Code works during development but fails during demo.
Solution: Test-driven development approach:
1// Write tests first, then implement
2@Test
3public void testPlayerWinsWithBlackjack() {
4 // Given: Player has blackjack (21 with 2 cards)
5 // When: Game ends
6 // Then: Player receives 3:2 payout
7
8 // This test drives the implementation requirements
9}
Pitfall 4: Poor User Experience
Problem: Functionality works but casino is difficult or unpleasant to use.
Solution: User experience focus sessions:
1// User experience requirements
2public class UserExperienceStandards {
3 // Clear prompts and instructions
4 // Consistent input formats
5 // Helpful error messages
6 // Satisfying win/loss feedback
7 // Easy navigation between games
8}
Success Metrics
Technical Achievement
- Functionality: All 6+ games work independently and within casino
- Architecture: Clean object-oriented design with proper inheritance
- Quality: 80%+ test coverage with comprehensive edge case handling
- Integration: Seamless user experience across all games
Team Collaboration
- Communication: Daily standups and clear progress updates
- Code Quality: Consistent standards and successful code reviews
- Problem Solving: Effective resolution of integration challenges
- Time Management: Deliverables completed on schedule
Learning Outcomes
- OOP Mastery: Effective use of inheritance, polymorphism, and encapsulation
- Team Skills: Experience with collaborative development workflows
- Project Management: Understanding of iterative development and integration
- Professional Practices: Documentation, testing, and code review experience
The Bottom Line: Building Something Amazing Together
The Group Casino project isn’t just about writing code - it’s about learning to work as a professional development team. The technical skills you’ll develop (object-oriented design, testing, integration) are crucial, but the collaboration skills you’ll gain are what make you valuable in the real world.
Follow this 6-day plan, communicate constantly with your team, and focus on building something that works well and is genuinely fun to use. When you can successfully coordinate with 4-6 other developers to deliver a complex, integrated system on deadline, you’ve developed skills that separate you from solo programmers.
Trust the process, help your teammates when they need it, and don’t be afraid to ask for help when you’re stuck. The best professional developers are those who can work effectively in teams, and this project is your chance to prove you can do exactly that.
Remember: the goal isn’t just to complete the assignment - it’s to build something you’re proud to demonstrate and add to your portfolio. Make it count.