GameFrame.java - Window Setup
The GameFrame class extends JFrame to create the main game window with proper configuration for the Pong game.
Purpose: Sets up the game window, configures display properties, and integrates the game panel.
Source Code
 1import java.awt.*;
 2import javax.swing.*;
 3
 4public class GameFrame extends JFrame{
 5
 6    GamePanel panel;
 7    
 8    GameFrame(){
 9        panel = new GamePanel();
10        this.add(panel);
11        this.setTitle("Pong Game");
12        this.setResizable(false);
13        this.setBackground(Color.black);
14        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
15        this.pack();
16        this.setVisible(true);
17        this.setLocationRelativeTo(null);
18    }
19}Code Analysis
Inheritance Structure
1public class GameFrame extends JFrameExtends JFrame: Inherits all the functionality of a standard Swing window, including:
- Window decorations (title bar, close button)
- Event handling capabilities
- Layout management
- Visibility control
Constructor Breakdown
The constructor sets up the entire game window in a specific sequence:
Step 1: Create Game Panel
1panel = new GamePanel();
2this.add(panel);- Creates the main game component where all gameplay happens
- Adds it to the frame using the default BorderLayout center position
- The GamePanelhandles all game logic, rendering, and input
Step 2: Window Properties
1this.setTitle("Pong Game");
2this.setResizable(false);
3this.setBackground(Color.black);- Title: Sets the window title bar text
- Resizable: Prevents users from changing window size (maintains game proportions)
- Background: Sets window background to black (matches game aesthetic)
Step 3: Application Behavior
1this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);Defines what happens when user clicks the ‘X’ button:
- EXIT_ON_CLOSE: Terminates the entire application
- Alternative options: HIDE_ON_CLOSE,DISPOSE_ON_CLOSE,DO_NOTHING_ON_CLOSE
Step 4: Size and Positioning
1this.pack();
2this.setVisible(true);
3this.setLocationRelativeTo(null);- pack(): Automatically sizes window to fit the preferred size of components
- setVisible(true): Makes the window appear on screen
- setLocationRelativeTo(null): Centers the window on the screen
Key Design Decisions
Fixed Size Window:
- setResizable(false)ensures consistent game experience
- Prevents display issues with collision detection and rendering
- Game dimensions are fixed in GamePanel.GAME_WIDTH/HEIGHT
Automatic Sizing:
- pack()method sizes window based on- GamePanel.SCREEN_SIZE
- No need to manually calculate window dimensions
- Automatically accounts for window decorations
Immediate Startup:
- Constructor handles complete setup
- Game starts automatically when GameFrameis created
- No additional method calls needed from main
Common JFrame Configuration Pattern
This class demonstrates a typical JFrame setup pattern:
1public class MyFrame extends JFrame {
2    public MyFrame() {
3        // 1. Add components
4        // 2. Set window properties  
5        // 3. Configure behavior
6        // 4. Size and show
7    }
8}Window Management Best Practices
Order Matters: The sequence of method calls is important:
- Add components first
- Set properties
- Pack (size) the window
- Make visible last
Component Integration: The frame serves as a container for the GamePanel, delegating all game-specific functionality to the appropriate class.
Next: Explore GamePanel.java to see where the real game magic happens!